<svg>
  <filter id="blur">
    <feGaussianBlur in="SourceGraphic" stdDeviation="0 2" />
  </filter>
</svg>

直截了当,没错是用 svg 来实现,其实 css 的样式与 svg 还是蛮接近的(一模一样)

效果

使用

未使用(使用 blur)

鸿蒙开机效果

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8" />
  <title>Title</title>
</head>

<style>
  body {
    margin: 0;
    height: 100vh;
    display: block;
  }

  .ct-circle-content {
    --circle-width: 100px;
    --circle-height: 100px;
    display: flex;
    flex-direction: column;
    gap: 16px;
    margin: 100px auto;
    width: 30%;
    height: 40%;
  }

  .ct-circle-container {
    display: flex;
    align-items: center;
    justify-content: center;
    background: black;
  }

  .circle-wrap {
    width: var(--circle-width, 100px);
    height: calc(var(--circle-height) / 2);
    padding: 40px;
    overflow: hidden;
  }

  .circle {
    height: var(--circle-height);
    border: 10px solid #fff;
    border-radius: 50%;
    box-shadow: 0 0 10px 0 #fff, inset 0 0 10px 0 #fff;
    box-sizing: border-box;
  }

  .circle-wrap:first-of-type {
    padding-bottom: 0;
  }

  .circle-wrap:first-of-type .circle {
    transform: translateY(calc(var(--circle-height) / 2));
    animation: 1.2s ease forwards;
    animation-name: move;
  }

  .circle-wrap:last-of-type {
    transform: rotate(180deg);
    padding-bottom: 0;
  }

  .circle-wrap:last-of-type .circle {
    transform: translateY(calc(var(--circle-height) / 2));
    /* animation-fill-mode:forwards;指定动画在结束时如何处理,forwards 为保持动画在结束后保持最终状态 */
    animation: 1.2s ease forwards;
    animation-name: move;
    filter: url(#blur);
  }

  svg {
    width: 0;
    height: 0;
  }

  @keyframes move {
    to {
      transform: translateY(0px);
    }
  }
</style>

<body>
<div class="ct-circle-content">
  <div class="ct-circle-actions">
    <button class="ct-circle-start">start</button>
    <button class="ct-circle-pause">pause</button>
  </div>

  <div class="ct-circle-container">
    <div class="ct-circle-wrap">
      <div class="circle-wrap">
        <div class="circle"></div>
      </div>

      <div class="circle-wrap">
        <div class="circle"></div>
      </div>
    </div>

    <svg class="ct-circle-blur">
      <filter id="blur">
        <feGaussianBlur in="SourceGraphic" stdDeviation="0 2" />
      </filter>
    </svg>
  </div>
</div>
</body>

<script>
  // 清除 svg 模糊
  const svgBlur = document.querySelector('#blur feGaussianBlur');
  const startButton = document.querySelector('.ct-circle-start');
  const pauseButton = document.querySelector('.ct-circle-pause');
  const firstCircle = document.querySelector('.circle-wrap:first-of-type .circle');
  const lastCircle = document.querySelector('.circle-wrap:last-of-type .circle');
  const animationRunStatusMap = {
    running: 'running',
    paused: 'paused',
    start: 'start',
    end: 'end'
  }
  let animationRunStatus;
  let blurValue = 2;

  const getCurrentElBlur = () => {
    return svgBlur.getAttribute('stdDeviation').split(' ')[1];
  };

  const setCircleRunStatus = (status) => {
    document.querySelector('.circle-wrap:first-of-type .circle').style.animationPlayState =
      status;
    document.querySelector('.circle-wrap:last-of-type .circle').style.animationPlayState = status;
  };

  const clearBlur = () => {
    if (animationRunStatus === animationRunStatusMap.paused) {
      return;
    }
    if (animationRunStatus === animationRunStatusMap.end) {
      blurValue = 0;
      svgBlur.setAttribute('stdDeviation', `0 0`);
      return;
    }

    const value = getCurrentElBlur() - 0.01;
    blurValue = value;
    if (value > 0 && animationRunStatus === animationRunStatusMap.running) {
      svgBlur.setAttribute('stdDeviation', `0 ${value}`);
    } else {
      return;
    }
    requestAnimationFrame(clearBlur);
  };

  startButton.addEventListener('click', () => {
    if (animationRunStatus === animationRunStatusMap.running) {
      return;
    }

    if (blurValue === 0) {
      firstCircle.style.animationName = 'none';
      lastCircle.style.animationName = 'none';
      svgBlur.setAttribute('stdDeviation', `0 2`);
      lastCircle.offsetWidth;
      firstCircle.style.animationName = 'move';
      lastCircle.style.animationName = 'move';
    } else {
      setCircleRunStatus('running');
      clearBlur();
    }
  });

  pauseButton.addEventListener('click', () => {
    if (animationRunStatus !== animationRunStatusMap.running) {
      return;
    }

    animationRunStatus = animationRunStatusMap.paused;

    setCircleRunStatus('paused');
  });

  lastCircle.addEventListener('animationstart', (event) => {
    console.log('animationstart', event);
    animationRunStatus = animationRunStatusMap.running;
    clearBlur();
  });

  lastCircle.addEventListener('animationend', (event) => {
    console.log('animationend', animationRunStatus, event);
    animationRunStatus = animationRunStatusMap.end;
    blurValue = 0;
    clearBlur();
  });
</script>
</html>